Consequest is my latest project.
My role in this project was lead designer, narrative designer and 3D animator.
Galebound games, focusing on interactive narrative, chose to pitch their concept in the subject Design & Research projects. The target audience are the gamers whom are looking for a game with more than only good game mechanics.
This game is about the consequences of one’s actions.
By using simple rewards the game deceives you in playing it in the most thoughtless way possible. They want you to have a good time, to just enjoy the challenge of hack&slash and collecting loot.
But don’t forget about the consequences,
it’s the goal of the game to confront the player and the main character with them.
The main character will be confronted with it by using an entirely different kind of gameplay. The character will be abandoned by his companions and be forced to turn around and head back the way he came. Now he has to do puzzles and work together with a little creature to get through the ruins he left behind. Forcing the player to look a bit more closely to all the damage he caused and the people he killed in the first part of the game and have him realize that what he has done is not okay.
A way this comes back in the design is that when you are making your way back you are walking from right to left on the screen. Also all the HUD elements disappear when you get abandoned and have to walk back. The gameplay changes from hack and slash mechanics to platform puzzle mechanics. By changing through the game between the hack and slash past and the platform puzzle present we want to appeal a broad audience of players. We want to show the player the consequences of his actions, but also keep the game fun to play.
View some animations here.
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Play it Here
(Consequest_12-17-14\WindowsNoEditor\Consequest_v1\Binaries\Win64)
Controls:
Keyboard
Part1: WASD to move, space to jump and LMB to attack, P to pause
Part2: WASD to move, space to jump and the arrow keys to control the dragon, P to pause.
Controller
Part1: left stick to move, A to jump and X to attack, Start to pause
Part2: left stick to move, A to jump and the right stick to control the dragon, Start to pause.